About Us

SCUM DOG is a group of friends who enjoy working and making games together. We've been working together as a group since early 2020, later going on to publish our first game, Scummoner, in 2024 as a part of Ludum Dare.

After publishing more projects and finding our footing, we've decided to make it official and founded SCUM DOG LTD in early 2025.

We're very excited to keep working on more new and exciting projects!

Team

Filippo Meozzi

The self appointed game director and producer for SCUM DOG. I come from a background in film production, props making, and art fabrication, but have always had an interest in making games. If it weren't for this friend group, I'm not sure the games I'm interested in would be made.

Liam Stone

Hi there. I'm SCUM DOG's main programmer and artist, and I've been doing 2D art and programming as a hobby for over a decade. I even made this beautiful site you're looking at right now.

Geoshua Topacio

As a college student currently studying computer science, I'm on SCUM DOG as its secondary artist and programmer! Still learning the ropes, getting to work on these projects that I'm passionate about fulfills the kid in me that always wanted to make and create.

Lukas Calabrese

Lead researcher of eccentric topics and holder of bizarre knowledge. I contribute to ensuring the absurd quality of our product and make sure we hit all the right flavor profiles.

Blake Spearman

The elder statesman of the group, everyone knows their place when working alongside me. The sound, storyboard and big-think lore guy. Part time janitor.

Sava Sekulich

I am a man of many talents, including making music for SCUM DOG games. Additionally I work in talent management across music, film and theatre. I was brought on to make the soundtrack for Scummoner and haven’t left.